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1. Thukker Component Assembly Array Where is it? - in Science and Industry [original thread]
Makoto Priano wrote: ...anchored near? Like, we'll find them at Besieged Ghost Sites, and get an industrial in to scoop them? There's a new structure in the site that you blow up and get the BPC (and some other goodies) as a potential drop.
- by CCP Fozzie - at 2014.07.24 15:16:00
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2. Thukker Component Assembly Array Where is it? - in Science and Industry [original thread]
I think you guys will probably be interested in one of today's patch notes: Quote: Component Assembly Facilities built by renegade Thukker Tribe members can now be seen anchored near the Guristas Research and Trade Hubs in low security space. ...
- by CCP Fozzie - at 2014.07.24 14:48:00
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3. Inventing a Drake... take 2 - in Science and Industry [original thread]
Invention should be working now, give us a shout if anything else is amiss. Thanks all.
- by CCP Fozzie - at 2013.11.21 11:22:00
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4. Inventing a Drake... take 2 - in Science and Industry [original thread]
We've found the source of this problem and it should be fixed in our next downtime patch. Sorry for the delay.
- by CCP Fozzie - at 2013.11.20 14:44:00
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5. Mobile Cynosural Inhibitor can be bought - in Science and Industry [original thread]
The Siphon unit blueprints are sold by the four faction navies. The Tractor unit blueprints are sold by a grab bag of industrial minded corporations in all four empires, plus the Sanshas Nation. The Mobile Depot blueprints are sold by the empire s...
- by CCP Fozzie - at 2013.11.18 17:22:00
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6. Mobile Cynosural Inhibitor can be bought - in Science and Industry [original thread]
EverydayimWaffling wrote: Where exacly? It state null-sec but anyone has an idea where in nullsec? The blueprints can be bought at stations belonging to: Angel Cartel Blood Raider Covenant Guristas Pirates Mordu's Legion ORE Sansha's Nation ...
- by CCP Fozzie - at 2013.11.18 16:47:00
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7. Sticky:[Rubicon] Change to Abso, Nighthawk, Eos and Sleip invention - in Science and Industry [original thread]
Hello Scientists and Industrialists. I wanted to catch some of you up on a change coming in Rubicon in case you haven't been reading the Features and Ideas forum where it has been discussed. In Rubicon releasing on November 19th we are changing ...
- by CCP Fozzie - at 2013.11.18 14:22:00
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8. Sticky:[Odyssey 1.1] Iteration on Ore Prospecting Array sites - in Science and Industry [original thread]
Hey guys, wanted to let you all know that for the first day or so after 1.1 releases there may be some odd behavior with the ore upgrade amoms (most common symptom is both the old and new types of belts appearing in the system at the same time). T...
- by CCP Fozzie - at 2013.08.14 15:38:00
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9. Sticky:[Odyssey 1.1] Iteration on Ore Prospecting Array sites - in Science and Industry [original thread]
The primary goal for the swapping of one ore type to another in this pass is to balance out the isk/hr for the three site types a bit. I did choose to up mex by a small amount at the same time, but that was a secondary thing. Like I said before, ...
- by CCP Fozzie - at 2013.08.08 17:43:00
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10. Sticky:[Odyssey 1.1] Iteration on Ore Prospecting Array sites - in Science and Industry [original thread]
Basil Vulpine wrote: For clarity can you please confirm that the Truesec rounds mathematically? So -0.85 or lower will receive the +10% ores. This is correct. I'll edit the post to be more specific.
- by CCP Fozzie - at 2013.08.08 12:58:00
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11. Sticky:[Odyssey 1.1] Iteration on Ore Prospecting Array sites - in Science and Industry [original thread]
Greetings miners and interested third parties. We had to push one of our planned mining changes out from Odyssey 1.0 due to time constraints, but fortunately we have been able to get it ready now for Odyssey 1.1. After Odyssey 1.1 the ore sites ...
- by CCP Fozzie - at 2013.08.08 11:41:00
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12. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Unforgiven Storm wrote: I have some questions: how are the numbers for ice mining out of high sec? 0.0 / low sec ice mining went up, down, is the same? Ice consumption in Eve went up, down, is the same? What I preview happened (people cut ...
- by CCP Fozzie - at 2013.06.23 21:06:00
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13. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Onslaughtor wrote: CCP Fozzie wrote: Hey guys we have an update and bugfix to announce. The systems of Feshur, Anath and Pemsahin low-sec Aridia were not properly given ice anoms in Odyssey, because of a bug caused by their low truesec. The...
- by CCP Fozzie - at 2013.06.19 01:00:00
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14. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Hey guys we have an update and bugfix to announce. The systems of Feshur, Anath and Pemsahin low-sec Aridia were not properly given ice anoms in Odyssey, because of a bug caused by their low truesec. These systems are the three lowest truesec ice...
- by CCP Fozzie - at 2013.06.18 15:19:00
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15. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
marVLs wrote: Dave Stark wrote: marVLs wrote: CCP Fozzie please tell something about systems that have more than one Ice belt before Odyssey. Are now every system that have Ice belt is limited to only one? Because from many hours i don't ...
- by CCP Fozzie - at 2013.06.05 15:01:00
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16. Sticky:[Odyssey] Removal of moon mineral derived materials from T1 and Faction blueprints - in Science and Industry [original thread]
Storyline modules are on our big list of modules we need to look at and make some sense of. As for the proto cloak copy requirements, I'll admit I completely overlooked them in the first pass. I'll see what I can do, but assuming we decide to rem...
- by CCP Fozzie - at 2013.05.21 20:30:00
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17. [Odyssey] Change to permissions for cancelling corporation jobs - in Science and Industry [original thread]
Mara Villoso wrote: Finally!!! Also, it's funny that even CCP dev posts get edited by CCP moderators I can't sticky threads so I get the community guys to edit the post and do it for me. I should probably talk to someone about getting my...
- by CCP Fozzie - at 2013.05.21 20:20:00
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18. Sticky:[Odyssey] Removal of moon mineral derived materials from T1 and Faction blueprints - in Science and Industry [original thread]
Have another change for Odyssey to announce to you fine people in Science and Industry. When I was working on mapping out the usage of all the moon minerals for the T2 manufacturing rebalance, I took the chance to clean up the usage of T2 composit...
- by CCP Fozzie - at 2013.05.21 20:08:00
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19. [Odyssey] Change to permissions for cancelling corporation jobs - in Science and Industry [original thread]
Hey everyone. CCP Masterplan was able to get a change completed for Odyssey that should hopefully open up a lot of options for corporation manufacturing and research. It's a change that we have received a lot of requests for in our Starbase Itera...
- by CCP Fozzie - at 2013.05.21 20:00:00
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20. [Odyssey] Changes to the build materials for the Naglfar and Phoenix - in Science and Industry [original thread]
Hello fair industrialists. In Retribution 1.2 we made some changes to the Naglfar and (to a far lesser extent) the Phoenix. Both are now single weapon system ships. The launchers have been removed from the Nag in favour of a new projectile role b...
- by CCP Fozzie - at 2013.05.13 16:52:00
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